Snooker Rules

1. OBJECT :

The winner is the player with the highest points total from pots and fouls once the table has been cleared.


2. BALL VALUES:

            15 reds : 1 point each;
            yellow : 2 points;
            green : 3 points;
            brown : 4 points;
            blue : 5 points;
            pink : 6 points;
            black : 7 points.


3. TABLE SET-UP:

a) The six colours should be on their spots. Looking from the Baulk of the table (i.e. with the curved line of the D facing you) their positions are as follows: right to left along the Baulk line: yellow, brown, green;
on the centre spot: blue; on the nearer of the two far-end spots: pink; on the farther of the two far-end spots: black.

b) The fifteen reds are placed in a triangle between the pink and the black, base parallel to the top of the table, the apex red being as near to the pink as possible without touching it. 


4. FIRST IMPACT:

The first impact of the cue ball shall govern all strokes. Example : a player making legal first contact with the blue then pocketing the white off the black is penalized 5 points, the value of the ball on which the cue ball made first impact. 


5. MODE OF PLAY

a) The first player plays from on or within the lines of the D.

b) The cue ball shall strike a red as the initial stroke of each turn, until all the reds are off the table. For the next stroke of the turn (should a legal score be made), the cue ball shall strike a colour. The game continues by pocketing reds and colours alternately in the same turn.

c) If the striker fails to score or fouls, his turn ends and the other player plays the cue ball from where it comes to rest (unless it was jumped off the table, in which case it is played from any unoccupied part of the D).

d) If the player making the first stroke fails to hit a red, the other player receives the penalty for this foul [see Rule 12] and plays his first shot from where the cue ball came to rest on the table.

e) Each colour potted or jumped off the table must be re-spotted before the next stroke [until finally potted under Rule 5f)]. It is the responsibility of the striker to ensure this happens but he scores all points made in that turn until the non-striker claims the foul. No foul is awarded if the improper spotting is noticed during a later turn.

f) If the player lawfully pocketing the last red pots with his next stroke a colour, that colour is re-spotted. Otherwise (reds being off the table) the colours must be struck by the cue ball in ascending order of their values and are not re-spotted if lawfully potted. 

g) A player must, when asked, nominate what colour ball he is aiming to play and must always, to the best of his ability, endeavour to strike the ball he is on.


6. RE-SPOTTING OF COLOURS

a) All colours due to be re-spotted should be placed on their own spots [as specified in Rule 3a)].

b) No colour may, however, be touching another ball when it is re-spotted.

c) If the spot of a colour due to be re-spotted is occupied by another ball, or if the colour cannot be placed fully on its spot without touching another ball, the ball to be re-spotted should be placed on the available spot with the highest value (i.e. firstly the black spot, then the pink etc.)

d) If all the spots are occupied a colour to be re-spotted is placed as near its own spot as possible between that spot and the nearest part of the top (i.e. opposite Baulk) cushion without touching another ball.

e) If the space between the black spot and the top cushion be occupied, the black ball shall be placed as near as possible to its spot on the center line of the table without touching another ball. The same applies to the pink and its spot should the space between that spot and the top cushion be occupied.


7. TWO BALLS

Two balls [other than two reds or the ball on and the ball nominated under Rules 9c) and 9d)] must not be struck simultaneously or pocketed by the same stroke. Any number of reds may, however, be potted in one legal shot.


8. TOUCHING BALLS

a) If the cue ball is touching an object ball the striker must play away from the touching ball or be deemed to have pushed (a foul stroke).

b) Playing away from a ball on, it is not a foul to hit a ball not on or to miss all other balls, since first contact is deemed to have been made with the touching ball on. It remains a foul to pot a ball not on, however.

c) Playing away from a ball not on, it is a foul to hit a ball not on or to miss all balls.

Examples:

1. The ball on is red, cue ball is touching red, striker plays away from and does not disturb red, strikes and goes in off black.Penalty: 4 points, the value of the ball on.

2. The ball on is blue, cue ball is touching blue, striker plays away from and does not disturb blue and pockets black. Penalty: 7 points, the value of the ball illegally potted.

3. The ball on is red, cue ball is touching black, striker plays away from and does not disturb black, misses all balls and scratches white. Penalty: 4 points, the value of the ball on.

4. The ball on is red, cue ball is touching black, striker plays away from and does not disturb black, misses all reds and hits blue. Penalty: 5 points, the value of the ball hit.

5. The ball on is red, cue ball is touching black, striker plays away from black but moves it. Penalty: 7 points, the value of the ball hit.


9. SNOOKERS

a) A player is snookered if, through the obstruction of a ball not on, he cannot hit both sides of a ball on with a direct stroke in a straight line.

b) If the player has the cue ball to play from anywhere in the D after a foul, he is not snookered if he can get a direct and straight shot at the ball on from any part of the D.

c) If a player is snookered with regard to all reds after his opponent has just fouled, that player is on any ball he may nominate. That ball is regarded as red for that stroke for all purposes except that it shall be re-spotted if potted.

d) If a player is snookered with regard to the colour on (all reds being off the table) after his opponent has just fouled, that player is on any ball he may nominate. That ball is regarded as the ball on for that stroke for all purposes except that it shall be re-spotted if potted. In that case the player would continue his break with the ball he would have been on, but for being snookered. If the ball on be pocketed by playing the nominated ball it shall be scored and the player shall continue his break. Should both the ball nominated and the ball on be potted by the same stroke, only the ball on is scored and the player continues his break after the nominated ball (only) is
re-spotted. 

e) Failure to strike a nominated ball is a foul.

f) Should the striker leave the opponent snookered by the nominated ball this is a foul on his part, except when only pink and black remain on the table.


10. CUE BALL ANGLED

a) A cue ball is angled when the corner of the cushion prevents a stroke being made in a straight line directly on any part of all balls that may be lawfully struck.

b) A cue ball angled must be played from where it lies, except after a foul, when it may be played from any part of the D.


11. PENALTIES


a) A player fouling:
    i   does not score for that stroke;
    ii  ends his turn;
    iii concedes a minimum 4 penalty points to his opponent.

b) After any foul the incoming player has the option of playing the cue ball from where it came to rest or requesting his opponent to play the stroke.


12. FOULS

Fouls result from all of the following:

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This Web Page was last updated on Thursday July 04, 2002


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